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Will Play for Food
In Games, as in Life, There’s No Free Lunch
BY THOMAS L. McDONALD
March 1-7, 2009 Issue |
Posted 2/23/09 at 8:00 PM
We live in a
weird and wild world when food preparation (something our ancestors did for
survival) becomes not just the subject of books, magazines and televisions
shows, but also a subject of play.
At least a dozen mainstream cooking
and food-related games have been released in the past two years, with decidedly
mixed results.
Like many of the good things we
remember from childhood, this trend began in Mama’s kitchen.
The folks at Nintendo got the melon
ball rolling when designers tried to figure out new ways to use motion controls
for their DS and Wii systems.
Cooking was a natural fit. People
already knew the basic motions of chopping, slicing, flipping, shaking and
stirring. All someone needed to do was wed those motions to some tasks, and the
games practically designed themselves.
I Remember Mama
Thus was born Majesco’s “Cooking
Mama” series. “Mama” began life on the DS system, where it made good use of the
stylus/touchpad controls before migrating to the Wii, where it found a more
natural environment. So far, she’s dished up the exotic entrées in several
games, including her latest, “Cooking Mama: World Kitchen” (Wii).
It’s hard not to fall for Mama as
she coaches you through an extensive menu of global cuisine in “World Kitchen.”
Her gigantic head sits on a tiny body while she shouts either encouragement or
scorn in an almost impenetrable Japanese accent that’s just this side of
caricature.
“World Kitchen” has more natural
controls than the inaugural Wii effort, “Cooking Mama: Cook Off,” but would
benefit from a tutorial.
Chefs are tossed right into the
kitchen with a complicated recipe featuring a series of steps, each of them
requiring a different kind of control or input.
Once you find those motions, things
improve rapidly, and you’ll soon be facing countless kitchen challenges, such
as slicing an onion, grating cheese, flipping burgers and filleting an entire
fish.
This is classic Wii wiggle-ware, and
although it’s aimed squarely at the casual market, Mama’s strange charms and
huge menu of 51 recipes should appeal to anyone.
Baker’s Secret
Even though Mama is the doyenne of
kitchen twitchin’, she wasn’t the first to lead us into the challenges of
running a restaurant.
That honor goes to “Diner Dash”
(Playfirst/Gamelab, PC/DS/PSP/Mobile), a casual game in which you run a diner
by seating and serving patrons in a timely fashion, and then using your
earnings to upgrade your establishment with better help, décor and food.
The format has proven remarkably
robust and even spawned a couple of “SpongeBob SquarePants Diner Dash” games
for those with an urge to run the Krusty Krabb. (And we hope if such an urge does
strike you, you’ll strike it back, firmly, on the nose.)
Think of the “Cake Mania” series
from Majesco as “Diner Dash” meets the Food Network show “Ace of Cakes.” Though
the first “Cake Mania” debuted only two years ago, there have been multiple
versions and sequels released for PC, Sony PSP, DS and now Wii, and more are
planned.
The most recent entry is “Cake
Mania: In the Mix” for Wii, and it’s definitely a mixed bag. Although Sandlot
Games have had several iterations to work out the kinks for PC and DS, its
first trip to the Wii is undercooked.
Like “Diner Dash,” the game focuses
more on the business end of the equation, with an element of frenzied rushing
to speed up the pace.
Cake baker Jill has to get customers
a menu, wait for them to decide on what they want, take their order, bake their
cake, ice it, decorate it (if necessary), give it to them, and collect their
money. The game falls into a repetitive pattern right away, and everything
after that is merely a variation on these themes, coupled with an
ever-increasing pace that the Wii controls are ill-equipped to handle.
Cookbook Back Talk
“Personal Trainer: Cooking”
(Nintendo, DS) is so unique that it’s hard to find an accurate measure of its
qualities. This is no more or less than an interactive cookbook for the DS.
Period.
There’s no game here; just 245
recipes from a wide array of different ethnic cuisines. Recipes can be sorted
in myriad ways: by name, country, ingredient, or any number of other features.
Helpful information tells you the cooking time, calories, difficulty level, and
all necessary ingredients and equipment.
The program guides you through every
step of each recipe with helpful tips. Voice support even enables you to move
to the next recipe stage without having to touch the DS with messy hands. It
includes a large database that explains dozens of ingredients, techniques and
equipment — and includes slick video demonstrations for tasks such as mincing
garlic, deveining shrimp or gutting a fish.
The program even works as a timer
and can convert recipes for different portion sizes! It’s a fairly remarkable
achievement in a small and inexpensive ($20) package.
Celebrity “Naked Chef” Jamie Oliver
doesn’t fare quite as well in his own DS food game-cum-cookbook, “What’s
Cooking? Jamie Oliver.” “What’s Cooking” (Atari, DS) attempts to do two things
at once — and does neither well. Adding one-half bad cooking game to one-half
mediocre cookbook does not yield a tasty whole.
And the foodie games roll on, with
mediocre tie-ins for the TV shows “Top Chef” and “Hell’s Kitchen.” If free
foodie flash games are all you need, you can get your fill of them at various online
link sites like CookingGames247.com, CookingGames.biz and ECookingGames.com.
These tend to be product-based and
homemade Java games, but they can be entertaining in small portions, although
you can count on a fair amount of advertising to go with your meal.
Thomas L. McDonald is
editor-at-large of Games
magazine
and a catechist in the Diocese of Trenton, New Jersey.
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