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Gamers Don’t Just Watch Movies — They Also Play Them
BY Thomas L. McDonald
August 10-16, 2008 Issue |
Posted 8/5/08 at 11:40 AM
Back in the olden days, when dinosaurs (such as
Godzilla) roamed the theaters, “movie merchandising” was largely limited to a
comic book and, maybe, a lunchbox.
Today’s
average movie mogul would sooner play in a lion’s pen than release a movie,
particularly one for younger viewers, without spraying its brand upon every
conceivable form of media. And a blockbuster just isn’t a blockbuster unless it
has its own tie-in game.
Movie
tie-in games have developed a reputation as pasture patties, and it’s not hard to
see why. They’re usually rushed productions that need to go through a
protracted approval process while also meeting a strict release deadline. The
result can be glitchy, incomplete and bland.
Despite
all this, we’ve been treated to a string of above-average examples of a
much-maligned subgenre. They are rarely the pinnacle of the game designer’s
art, but they allow gamers to enter the movie or become the main character —
and that makes up for some other failings.
Originality Is Optional
It
makes sense, then, that movie adaptations are graded on a curve. And who among
us C-students does not cherish the grading curve?
A
video game spun off the movie Wall-E, for instance, does not have to be a blazing
triumph of originality and gameplay design. We’re just hoping for a pleasing
game for the 7-to-11-year-old demographic. The action should allow them to play
as the cute little robot, explore the environments from the movie in a little
more depth and face some benign challenges.
And
you know what? That’s what the team at Heavy Iron Studios (specialists in
tie-ins) have given us in their multi-platform Wall-E
game. It captures some of the film’s charms as it allows us to take control of
the adventures of Wall-E, and eventually Eve, from the planet surface and into
space.
Much
of the game is a standard puzzle-based obstacle course. You navigate the levels
and use different kinds of garbage cubes to flip switches that open up new
areas. Many of the flaws common to rushed games are in evidence, from graphical
glitches to frustrating camera angles, but they don’t have a serious impact on
the overall enjoyment, particularly for a young Wall-E fan who just wants to
toss garbage cubes at targets and fire Eve’s blaster.
The
Chronicles of Narnia: Prince Caspian game, on the other hand, has a bit more polish, partly because it
builds on the previous Narnia game, and partly because it’s created by
Traveler’s Tales, the inimitable team behind the hit Lego games.
Prince
Caspian is a simple multi-character combat game with some puzzles added to the
mix to make things interesting. The fun begins with a sequence that fills in
the 1,300-year gap since the Pevensies left Narnia, then picks up with a fairly
linear jog through the storyline, complete with clips from the movie itself.
The
combat in the game is incessant but tame, in keeping with the tone of the film.
Superhero Sightings
The
recent superhero renaissance not only gave us two excellent movies with Iron Man
and The Incredible Hulk, but a pair of very good games featuring
the characters. Both are bolstered by the voice acting of the movie cast, with
Robert Downey Jr., Ed Norton and others reprising their roles for the game.
Iron Man: The Video Game
is the lesser of the two. The recreation of Tony Stark’s various Iron Man suits
is top-notch, with custom options, remarkable controls and a solid sense of
their flight and weapons capabilities. The ability to wield Iron Man’s powers
largely compensates for the game’s lackluster, and often repetitive, level
design. The game is bloodless, but contains a bit of salty language.
The Incredible Hulk: The Official
Video Game has a more open-ended design, clearly influenced by the
last couple of Spider-Man games, which were themselves influenced by the “open
city” design of the Grand Theft Auto
series.
Everyone’s favorite Gamma-American
lands smack in the middle of a compressed recreation of New York City, and
tries to see if he can become more angry than a New Yorker in rush hour. Hulk
can travel the city at will in huge bounding leaps, following the threads of
several different major and minor storylines or simply wreaking havoc.
The execution is wonderful, but
parents should be warned that Hulk is one of the most flat-out aggressive games
on the market, as one would expect from the character. It’s utterly bloodless —
vanquished foes simply disappear; civilians always get up and walk away no
matter how much Hulk beats them — but the unrestrained aggression on display
can be a bit much.
Hulk can literally smash New York
City to pieces, and is encouraged to do so in order to collect various rewards.
It’s undeniably fun and presented with a comic-book absurdity, but it’s not for
all kids.
And the list could go on. Go ahead
and assume that any major movie (particularly movies for kids) will have its
own games spread across every platform. Some will be good, most will be
forgettable.
One game based on the movie Kung
Fu Panda, for instance, is actually a great deal of fun for younger
players, while the Happy Feet game
simply makes them cry.
Just remember: The curve is in
effect.
Thomas
L. McDonald is
editor-at-large
of Games magazine and a catechist in the
Diocese of Trenton, N.J.
CONTENT ADVISORY Wall-E: Mild cartoon violence. Prince Caspian: Non-graphic combat action. Iron Man: Some rough language,
PG-level violence (including a bit of blood). The Incredible Hulk: Some rough language. Civilians cannot be hurt, but rampant
destruction is a key gameplay element.
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